Years after its launch, Payday 2 is still generating profits and its developer is looking forward to the next segment
Years after its launch, Payday 2 is still generating profits and its developer is looking forward to the next segment

Payday 2 – It has been several years since Payday 2 was released

and so far there is no news on Part Three except that the developer mentioned that he has been working on it for several years.

Today, Starbreeze Studios revealed its financial results for the year 2019,

which seemingly were never good,

as it made a loss of about $ 46.9 million,

  • but that loss was expected with the announcement of the team last year that he had financial problems

that forced him to lay off a large number of his employees

and sell the copyrights to System Games. Shock 2 and Psychonauts 2

Despite those losses,

there is a bright side,

as the team stated that they achieved a sales increase of about 20%, or about $ 29.8 million,

and the surprise was that Payday 2 contributed about $ 11.3 million of that amount.

  • Thanks to this, the additional contents that were launched for the game last October, which contributed to increasing the number of players,

bringing the number of active players to 56,582 players in the last quarter of 2019.

As for the game Payday 3,

  • the team stated that discussions are currently taking place with several companies searching for a company

to spread and support the game and it is expected that the completion of the deal will be announced before the end of the first half of 2020,

and added that the good results that Payday 2 recently achieved indicate that there will be great interest By the players in the third party.

  • The company has indicated that the new part may not be released before 2022 and 2023.

“The company estimates that these cash flows will be positive,

based on expected new publishing agreements in 2020 and an expected release of PAYDAY 3 in 2022–2023″,

as the blog post puts it. Mobile spin-off Payday 2 : Crime War is also mentioned as a source of expected income in 2020. 

It was hoped Overkill’s The Walking Dead would sell millions, but it only managed to move a few hundred thousand copies.

  •  Eurogamer’s article on The Fall of Starbreeze explains how this one flop brought the company low after a string of disasters like investing heavily in The Raid:

World War Two (essentially a reskinned Payday), and setting up a VR company with plans to launch their own headset.


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